Nes emulator for psp 6.61 infinity
- NES EMULATOR FOR PSP 6.61 INFINITY UPDATE
- NES EMULATOR FOR PSP 6.61 INFINITY PATCH
- NES EMULATOR FOR PSP 6.61 INFINITY SOFTWARE
- NES EMULATOR FOR PSP 6.61 INFINITY CODE
NES EMULATOR FOR PSP 6.61 INFINITY PATCH
Still, a permanent patch can be used only to firmware 6.20, so having a permanent patch (kind of) on 6.61 would be a big deal. It basically boots PSP directly into a custom firmware. Infinity is not a “traditional” permament patch. It is not a permanent patch as we know from earlier solutions and it does not involve a cIPL hack either. Today the last missing piece is finally here and just by looking at the gorgeous menu one can see the love & time Davee put into this huge project.Īs earlier mentioned Infinity works different to the older solutions. This leaves only the PSPgo and E1000 left, both of which will require a little more fine tuning to conquer. Today, I can now confirm that the boot-time hack works on PSP 1000, 20. Last year all I had was a proof of concept and even then it was bare and barely touched.
NES EMULATOR FOR PSP 6.61 INFINITY SOFTWARE
Recently I’ve been rolling out actual device tests after many simulations and support software through the year. This doesn’t seem that long ago to me, but it actually has been almost a year since I mentioned it. Some time ago I mentioned that a 6.61 (6.60 then) boot-time hack was possible.
Since then we were dependend on the so called light Custom Firmwares with the need to be manually reactivated after a cold reboot.
NES EMULATOR FOR PSP 6.61 INFINITY UPDATE
It was quite a long time ago since when Davee first talked about the possibility to create a new permanent-patch after Sony patched the first solution in the 6.30 firmware update due to new security checks.
NES EMULATOR FOR PSP 6.61 INFINITY CODE
Also, bloated code is bloated.Davee‘s Infinity is here! The long awaited perma-patch for the newer “unhackable PSPs” above firmware 6.20 is finally ready!! This results in a harder to maintain menu code (you need to change everything twice…). Removed Chinese language code: Whoever coded this duplicated the entire menu code changing all strings to Chinese. +Added new CPU Speed modes: 211Mhz and 200Mhz +Changed some default settings: Show FPS is now on, and the default screen mode is "GPU 4:3". The FPS was always at NTSC maximum (60FPS).Īt higher clock frequencies, the CPU Usage saving is more noticeable: Screen Mode GPU 4:3, test taken on “PUSH START” screen. I don’t know if ruka did the same thing I did on his latest version, as he didn’t distribute the source. There shouldn’t be any speed decrease with this, so you should always keep it enabled (unless you want to compare the CPU Usage using PSP-HUD or any similar plugin). The original NesterJ code used a loop to determine when the next cycle should be emulated.Įnabling this options attempts to sleep the thread when it`s still too early to execute the next cycle. As there’s no noticeable speed hit with vsync always on, this isn’t the default option. I did this when I was still using the original Vsync code. This only synchronizes when there’s no frame drops occurring. There’s no noticeable speed difference when vsync is enabled now, while the original code took a 50% speed hit…Īs result, VSync is now enabled by default. +You can now see the number of maximum rewind states on the REWIND CONFIG menu.Īnd I really mean it. At the default save rate, you can rewind more than one and a half minute if you are using a custom firmware and a PSP that supports it. +Removed Wifi option from menu (it doesn't work).
+Fixed: CPU Modes 211Mhz and 200Mhz settings weren't being properly loaded from config file. +Fixed minor cosmetic issues on rewind submenu Mario Bros Classic (E) is fixed now, possibly other games too) See NesterJ 1.12 Plus 0.61 RM changelog(included in old_readme folder) for more info. Latest Version : NesterJ AoEX R3 Release Date: īased on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind mode, cheat codes support, rotated/mirrored screen, sepia palette, support to rare mappers (the pirate bootleg FF7 works on it), etc.